lobicatch.blogg.se

Tribal wars ram chart
Tribal wars ram chart




Servers exist as persistent worlds in real time, and only crucial decision making, long-term planning, and a watchful eye over your kingdom can secure success. Assemble Tribes with other players, conduct real diplomacy with bordering leaders, and coordinate armies as a group in order to create strategic battle plans that devastate your enemies and conquer thousands of villages on the map. Manage your village, construct formidable defenses, and raise a ferocious army in order to outgrow your enemies and plunder their resources. I assume the wall defense value used is the value based off the remaining wall level after pre-battle ramming has taken place.Tribal Wars is a massively-multiplayer, hardcore medieval strategy game where the winners take all, and every player is a potential enemy.

tribal wars ram chart

This value is added for each of the 3 unit divisions (infantry, cavalry and archers) during a defending battle. You can check this in-game when you open the detail screen of your wall, you can see the bonus value your wall adds. Thus first slaughtering any incoming rams (from a distance) before they reach your wall.Īnd secondly they just participate in the normal battle, taking place at the side of the biggest unit group (if assuming that they are classified as siege and behave the same way as catas & rams do when attacking), otherwise I'd assume infantry group.ģ. The marae connects to Horouta waka, the maunga Hikurangi and the awa Mangakino-iti. The wharenui is Ngati Porou and the Wharekai is Hinekehu. One battle is against the incoming rams, taking place even before the pre-battle ramming takes place. Kariaka marae (Ngti Porou) is located immediately southwest of Ruatria township on Waiapu Road.Its principal hap are Ngi Tangihaere and Te Whnau a Hinekehu of Ngti Porou iwi. I figured that Trebs have 2 times they battle. It usually stops an attack from whiping out your village. I'm not sure how many trebs kill a ram, but from experience 150 trebs can kill sufficient rams in an attack with 250 rams to avoid major wall downgrading.

tribal wars ram chart

Whereas in a losing battle (from attacker pov) about 750 rams down a wall to level 0 (from 20).Īnd in a winning battle about 250 rams (if sufficient have survived) should take a wall from 20 to 0.Ģ. The formula is different depending on who won or lost the battle. Then the second ramming, or post-battle ramming, takes place.

tribal wars ram chart

Once that's done, the actual battle starts, and either attacker or defender will win. So if I'm right, about 250 rams can bring a wall to level 10 pre-battle. The formula for this one is the same each time and based on the TW1 formula a wall cannot go below 50% of its current level, meaning a wall level 20 can only be downed to level 10 pre-battle. The pre-battle ramming occurs, as the name suggests, before the start of a battle. The 2 times rams do something against walls I like to call pre-battle ramming and post-battle ramming. So a total of 3 formulas are used for rams.

tribal wars ram chart

There are 2 times rams make a move against walls with the latter one having a different formula depending on the battle's outcome.

  • rams to take out a lvl of a wall" -> For each wall level it's different, and to calculate this you must understand how rams and walls interact in a battle.
  • This is what I know or assume based on play experience and knowledge of TW1:






    Tribal wars ram chart